// Copyright Epic Games, Inc. All Rights Reserved.

#include "Q3D_LibBPLibrary.h"
#include "Q3D_Lib.h"

UQ3D_LibBPLibrary::UQ3D_LibBPLibrary(const FObjectInitializer &ObjectInitializer)
	: Super(ObjectInitializer)
{
}

float UQ3D_LibBPLibrary::Q3D_LibSampleFunction(float Param)
{
	return -1;
}
